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:iconcount-zero-overdrive:

Artist's Comments

:drunk:

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:iconsketchingscarlet:
Makes me think of Marvel. lol

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"The greatest thing you'll ever learn is just to love, and love in return." - Moulin Rouge
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Read my poems!! :D I would very much like it if you did!
:iconzewlean:
This is kinda confusing... It has a 3d concept. I hope to live to see this finished.

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I'm not living I'm just killing time !!!
:iconthornedvenom:
Interesting pose, although it could look more dynamically fluid if the overall silhouette had curved gesture instead of angular (where the body and legs bend), otherwise it just kinda interrupts the visual flow of the piece (which is a shame).
I mean, despite the fact that your character has flesh on her bones and wavy hair, you can immediately sense some rigidity to her structure: the back of her neck feels tense by being so straight (instead of naturally arching back), her wrists are straight and heck, her left arm and leg strengthen that straight diagonal direction more than needed (avoid parallel lines, especially when her body instantly creates a right angle).



Anatomically though, it's not too bad: I see some effort but it could still use some correction. The focal point seems to be towards the left arm and right leg area, but the left hand is half-way between the supine and the prone position (facing up or down): how come the biceps is downwards and the triceps upwards from the side view? (unless you're really determined to get that awkward position, then you'd have to disjoint your elbow)

As for the right leg, the choice of overlapping the calf line over the thigh suggests through perspective that the calf is heading towards the viewer compared to the knee, even though the knee line is overlapping the tibia (if you imagined the calf as a cylinder, then if you looked at the top base, it'd be facing away from the viewer because of that calf line overlap... but that knee line overlap suggests that the top base is visible instead, facing towards the viewer). And yet somehow beyond all of that mess, her right shoe/foot suggests that it's pointed inwards due to the shading/rendering under the shoe's sole. Too many paradoxes, huh?

Note that when the leg is bent, the flat surface of the knee should also be directly at the end of the femur (thigh) bone whereas it's way too low here. And what about that left shoe, is it heading away from the viewer as suggested by the visually dominant left calf or is it facing towards us because of that visible side of the heel?



My overall advice would be to be looser on your draftsmanship (for more curve and flow) and to really start envisioning the role of perspective (which lines overlap and which faces you can see on an object or limb). Otherwise, the art style reminds me of :iconquestingraven:'s lineart.

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Do not ask much from life. Take it.
:iconreybronx:
we dreamth of being superhero sometimes. you wont have problems in the looks dept.

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...Now life gets interesting.

[link]
:iconcount-zero-overdrive:
Fair enough. I guess that's what I had in mind too. :)
:iconcount-zero-overdrive:
As usual, I have nothing other to say than the fact that I read this carefully (a few times rly), and that I agree with you on quite some points.
So you are being more helpful than you are being an ass. (there, I hopeit bothers you now. :P)
Thanks T. :)
:iconcount-zero-overdrive:
If only that was the most important part. :P
I'll get around though. :strong:
:iconthornedvenom:
Critiques are only helpful to those who are open-minded enough to try to see the flaws in their work through other people's eyes. You can hear the same things over and over again, but it's only until you see things for yourself that you arise to a realization.

But since I don't trust people to get out of their way to learn new things, I still get my kicks. ;)

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Do not ask much from life. Take it.

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